No More Room in Hell 2 Database
No More Room in Hell 2 Equipment
Review general, ammunition, passive, medical, and throwable gear with unlock requirements and prices.
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Filter 26 documented No More Room in Hell 2 equipment by name, description, or facts.
26 entries

Barricade Stack
A Barricade Stack brings five wooden boards into a mission for sealing vulnerable entry points.
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Flashlight Batteries
Flashlight Batteries restore a depleted flashlight during a mission and cost 500 Credits after level 13.
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Deployable Worklight
The Deployable Worklight places a self-powered halogen lamp wherever a dark area needs steady illumination.
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Deployable Radio
The Deployable Radio creates a loud portable distraction that can redirect nearby zombie attention.
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Ammo Box
The Ammo Box carries mixed firearm ammunition that a prepared squad can share during a mission.
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.308 Win Ammunition
.308 Win Ammunition adds ten rounds for the Hunter 85 and M14 Battle Rifle to a loadout.
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.357 Magnum Ammunition
.357 Magnum Ammunition supplies ten cartridges shared by the Model 13 and Rochester 1873.
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.45 ACP Ammunition
.45 ACP Ammunition contains ten heavy pistol rounds reserved for the M1911 handgun.
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5.56 Ammunition
5.56 Ammunition provides ten NATO cartridges used exclusively by the semi-automatic MC-15.
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6.8x51mm Ammunition
6.8x51mm Ammunition supplies ten high-power cartridges for the automatic M7A1 rifle.
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9mm Ammunition
9mm Ammunition stocks ten cartridges that work with both the M93A3 sidearm and the MP5.
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12 Gauge Ammunition
12 Gauge Ammunition adds ten buckshot shells for either the Fierra DB12 or the 590A1.
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Nailer
The Nailer speeds up barricade construction, reducing the time spent exposed at an entry point.
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Ranger Boots
Ranger Boots soften the noise made while moving, helping a Responder travel with less unwanted attention.
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Adrenaline Shot
The Adrenaline Shot greatly expands stamina capacity for Responders who meet its high unlock requirements.
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Body Armor
Body Armor reduces incoming damage while carried, adding protection to a high-level Responder loadout.
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Satchel
The Satchel increases available inventory space, letting a veteran Responder carry more mission supplies.
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Bandages
Bandages provide a lightweight moderate heal for routine wounds and early character loadouts.
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Medkit
The Medkit restores substantially more health than Bandages when a Responder suffers severe damage.
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Pills
Pills temporarily slow an active infection and remain unusable until the Responder has been infected.
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Mass Casualty Kit
The Mass Casualty Kit bundles two Pills, four Bandages, and one Medkit for broad team treatment.
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Revive Syringe
The Revive Syringe brings its user back at full health after consumption, provided the unlock is complete.
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Gene Therapy
Gene Therapy is an experimental single-use treatment synthesized specifically for the user's DNA.
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Proximity IED
The Proximity IED detonates when movement enters its planted trigger area, turning a location into a trap.
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Pipe Bomb
The Pipe Bomb draws nearby zombies toward its noise before ending the distraction with a timed explosion.
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Frag Grenade
The Frag Grenade has a 3.6-second fuse and a lethal radius of roughly five meters.
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