No More Room in Hell 2 Maps Guide: All 9 Locations

Learn all six Objective maps and three Survival maps in No More Room in Hell 2, with mission identity, hazards, routing, and extraction tips.

Quick answer

  • 1The 1.0 release contains nine maps split between six Objective missions and three Survival defenses.
  • 2Objective maps are Power Plant, Pottsville, Lewiston, Broadway, Beaulieu Hospital, and Raven Rock.
  • 3Survival maps are Flooded, Lighthouse, and Night of the Living Dead.
  • 4Route through active objectives, regroup before sustained fights, preserve a retreat lane, and prepare defenses before starting a Survival wave.

No More Room in Hell 2 Update — 1.0 Armageddon: All New Maps, Solo Mode & Raven Rock Revealed

See the 1.0 map changes, Solo Mode, and Raven Rock presented in a compact Armageddon overview.

Complete No More Room in Hell 2 map list

No More Room in Hell 2 includes nine maps in the Armageddon 1.0 release. Six support the multi-stage Objective mode, and three are dedicated to Survival. Choose a map by the kind of pressure your squad wants to solve.

MapModeCore identity
Power PlantObjectiveLarge industrial site with long approaches and central infrastructure
PottsvilleObjectiveRural Pennsylvania town with streets, businesses, and changing routes
LewistonObjectiveMaine town with randomized stores and boat or train extraction paths
BroadwayObjectiveQueens streets connected to subway tunnels and sewers
Beaulieu HospitalObjectiveMedical complex with tight interiors and layered routes
Raven RockObjectiveMilitary installation in southern Pennsylvania
FloodedSurvivalWaterlogged industrial terrain with constrained movement
LighthouseSurvivalCliffside exposure mixed with tight interior defense spaces
Night of the Living DeadSurvivalFarmhouse, guest house, and barn inspired by the classic setting

Objective missions reward navigation, regrouping, and adapting to live instructions. Survival maps reward preparation, lane control, and planned movement between defense points.

Objective map guide

Power Plant

Power Plant is the broad industrial mission that defines the original large-map structure. Its scale can split a team before the main objective pressure begins. Use named industrial landmarks and the live objective marker to bring separated Responders together.

Loot along the route instead of clearing every side structure. Long detours consume health, stamina, and ammunition before the central tasks. When the squad reaches a major interaction, identify an exit lane before activating it and place slower or wounded players near that route.

Pottsville

Pottsville moves through a rural Pennsylvania town. Streets and buildings create many tempting search branches, while the mission continues to pull the squad toward its active objective.

Cross open streets as a group and search adjacent buildings in pairs. Use intersections as regroup points because they are easier to describe than individual rooms. Keep one player watching the street while others loot an interior, then return to the objective line before pressure accumulates.

Lewiston

Lewiston is a Maine town with randomized stores and two broad extraction identities: boat or train. The active run determines which spaces and route decisions matter, so memorizing one fixed sequence is less useful than reading the current objective state.

Check store access and mission prompts before committing the whole squad to a side route. Once the extraction path is clear, reserve appropriate supplies for its final approach. A boat run and a train run can demand different movement through the town, so continue following the live marker even after recognizing familiar streets.

Broadway

Broadway spans streets, subway tunnels, and sewers in Queens. Transitions between open and confined spaces change weapon value quickly. Firearms offer control on longer sightlines, while melee spacing and compact weapons matter below ground.

Regroup before descending into tunnels or sewers. A separated player has fewer alternate exits in a narrow section. Call out vertical transitions clearly and avoid activating the next task until the last teammate reaches the same layer of the map.

Beaulieu Hospital

Beaulieu Hospital concentrates pressure in a medical complex. Tight rooms, corridors, and connected floors can hide threats close to the squad and make a missed turn costly.

Use floor and room landmarks in voice chat. Keep doors and corridor junctions clear enough for retreat, and resist crowding every player around a single interactable. Medical supplies are valuable throughout the run, so record what the group leaves behind near a recognizable junction for a possible return path.

Raven Rock

Raven Rock is the sixth Objective map and sends Responders into a military installation in southern Pennsylvania. Its secure-facility identity emphasizes deliberate entry, controlled interior movement, and preparation before deeper objectives.

Consolidate ammunition before entering a sustained interior section. Place one player at the rear during long interactions, and preserve a known path back to a larger room. The map rewards a squad that moves as one unit instead of sending individual players ahead for loot.

Survival map guide

All three Survival maps use the same match structure. The squad defends three points of interest through three five-minute waves. A successful defense produces a supply drop before the next stage, and extraction becomes available after the third wave.

Flooded

Flooded uses waterlogged industrial terrain. Water and clutter constrain movement, so a route that appears open can become slow under horde pressure. Test the path between the defense area, supply drop, and next point before the wave begins.

Assign firing lanes that do not force teammates to cross each other. Keep explosives for dense approaches and preserve one dry, readable retreat lane when possible.

Lighthouse

Lighthouse combines exposed cliffside areas with tight interiors. Open ground gives warning and range, while enclosed spaces can compress a horde around doors and turns.

Choose positions with a safe fallback from the edge and avoid backing toward a drop while focused on targets. When moving indoors, spread responsibilities across entrances instead of stacking the whole group in one doorway.

Night of the Living Dead

Night of the Living Dead uses three recognizable points of interest: the farmhouse, guest house, and barn. Each structure changes sightlines and access, so the defense plan should be rebuilt after every move.

Search the next location quickly after a supply drop, assign entrances, and decide which opening becomes the retreat route. Farm buildings can feel familiar, but a five-minute wave punishes a squad that begins without repaired positions and distributed ammunition.

Routing rules that work on every map

Effective routes follow the current mission rather than attempting to vacuum every container. Use these rules across all nine maps:

  1. Move toward the active objective while looting rooms directly on that path.
  2. Regroup before any interaction that can start sustained pressure.
  3. Name a landmark and wait for a verbal confirmation from separated players.
  4. Leave one clear retreat lane through doors, corridors, or defensive positions.
  5. Reserve medical items and firearm ammunition for the final objective and extraction.
  6. Follow the live extraction state instead of assuming the route from a previous run.

In Survival, complete all preparation before activating a speaker or wave control. Identify entrances, distribute ammunition by weapon, place tools where they can be reached, and make every player state the fallback point. During the supply interval, move promptly and arrive at the next point with enough time to inspect it.

In Objective mode, side loot has diminishing value once the horde is escalating. A small supply gain can cost more health and ammunition than it returns. The best route is often the shortest safe line that keeps the squad together.

Choosing a map for your squad

Choose Pottsville or Lewiston when the group wants town navigation and route variation. Broadway suits players who enjoy changing between street, tunnel, and sewer combat. Power Plant and Raven Rock emphasize large mission spaces and industrial or military progression. Beaulieu Hospital is useful for practicing disciplined interior movement.

Choose Flooded for constrained outdoor movement, Lighthouse for transitions between exposed and enclosed defenses, and Night of the Living Dead for distinct building-based positions. Survival is also a direct way to practice horde management before increasing difficulty in longer Objective missions.

Normal is the practical first-completion setting. Each map has a platform achievement tied to completing it on Normal or higher. Learn the route there before exposing developed Responders to Hard or Nightmare permadeath from spawn.

Frequently Asked Questions